

Also check out Stam's book The Art of Fluid Animation.

Stable Fluids - a paper about stable numerical methods for evaluating Navier-Stokes on a discrete grid.

Fluid Simulation (with WebGL demo) - this article has some nice, interactive graphics that helped me debug my code. This invite may be expired, or you might not have permission to join. Check out the Fluid Simulation community on Discord - hang out with 11,483 other members and enjoy free voice and text chat. Though not WebGL specific, it was still very useful. Check out the Fluid Simulation community on Discord - hang out with 11,483 other members and enjoy free voice and text chat. Fast Fluid Dynamics Simulation on the GPU - a very well written tutorial about programming the Navier-Stokes equations on a GPU. Real-time ink simulation using a grid-particle method - mixing Eulerian and Lagrangian techniques for fluids. To learn more about the math involved, check out the following sources: This simulation can also be used to export vector graphics and toolpaths for pen plotting, see instructions on Github. Instructions: Click and drag to apply a force to the fluid. The fluid visualization includes thousands of Lagrangian particles that follow the fluid's velocity field and leave behind semi-transparent trails as they move.Īll computation happens in several GPU fragment shaders for real-time performance. This simulation solves the Navier-Stokes equations for incompressible fluids.
